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Kael
the Ironclad
Armored knight. Charges in, shields himself and slams the ground to lock enemies down.
The classic frontline. Charge in, stun the most dangerous enemy, shield up and hold them in place while your team does the damage.

Abilities
P
Valor PASSIVE
Casting an ability shields Kael for 6% of his max HP for 3s.
Q
Shield Charge
Dash forward, damaging and stunning enemies in your path.
Damage 60 / 70 / 80 / 90 + 0.7× weapon power
Each point +17% damage, +0.17s stun (max rank 4)
Cooldown 9sStun 0.75sDistance 22
E
Iron Bulwark
Gain a shield and take 25% less damage for 4s.
Shield 120 / 140 / 160 / 180 + 1× weapon power
Each point +17% shield, +0.42s duration (max rank 4)
Cooldown 14sDuration 4sDamage reduction 25%
R
Earthshaker
Slam the ground, damaging and slowing nearby enemies.
Damage 80 / 93 / 107 / 120 + 0.8× weapon power
Each point +17% damage, +5% slow (max rank 4)
Cooldown 10sSlow 40%Slow time 2sRadius 14
F
Titan's Fall ULTIMATE
Leap to a location, crashing down to damage and stun everything around you.
Damage 200 / 245 / 290 + 1.5× weapon power
Each point +23% damage, +0.22s stun (max rank 3)
Unlocks at level 8 · ranks up at 11 and 14
Cooldown 60sStun 1.2sRadius 18Range 45
How to play Kael
Best laneTop or Bot (with a carry)
Ability pointsQ > R > E · F at 8 / 11 / 14
Combo
Q Shield Charge into the enemy carry → R Earthshaker to slow everyone around you → E Iron Bulwark when they turn on you. Open big fights with F Titan's Fall onto a group.
Tips
- Every ability you cast gives you a shield (Valor), so cast often in fights. Even a missed Q still shields you.
- Titan's Fall is a leap: use it to start a fight from far away, or to land between your carry and the enemy diving them.
- Save E for the moment the enemy focuses you. 25% less damage plus a shield is how you live through a tower dive.
Watch out for
- Kited by long-range heroes (Lyra, Hana, Yuzuki) once Q is down
- Low damage on his own; he needs a team behind him