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Gorr
the Stoneguard
Living rock. Soaks damage, stuns from range and shakes the whole battlefield.
A rock that won't die. Gorr stuns from range, slows whole groups and gets tankier the lower his health goes.

Abilities
P
Bedrock PASSIVE
Below 40% health, Gorr takes 20% less damage.
Q
Rock Toss
Throw a boulder that stuns the first enemy it hits.
Damage 70 / 82 / 93 / 105 + 0.7× spirit power
Each point +17% damage, +0.17s stun (max rank 4)
Cooldown 8sStun 0.6sRange 50
E
Stone Skin
Harden: take 40% less damage for 4s and heal a little.
Healing 80 / 93 / 107 / 120 + 0.5× spirit power
Each point +3% damage reduction, +17% healing (max rank 4)
Cooldown 15sDuration 4sDamage reduction 40%
R
Fissure
Crack the ground in a line, damaging and heavily slowing enemies.
Damage 60 / 70 / 80 / 90 + 0.6× spirit power
Each point +17% damage, +5% slow (max rank 4)
Cooldown 12sSlow 50%Slow time 2.5sRange 40
F
Earthquake ULTIMATE
Three quakes around you. The last one stuns everything nearby.
Damage 80 / 94 / 109 + 0.8× spirit power
Each point +18% damage per quake, +0.3s final stun (max rank 3)
Unlocks at level 8 · ranks up at 11 and 14
Cooldown 65sStun 1sRadius 20
How to play Gorr
Best laneTop
Ability pointsQ > R > E · F at 8 / 11 / 14
Combo
Q Rock Toss to stun → walk in → R Fissure through the group → E Stone Skin when focused. F Earthquake when 3+ enemies are near you: stay in the middle for the final stun.
Tips
- Bedrock makes you take 20% less damage below 40% HP. Don't panic and run at half health: you're at your strongest when low.
- Rock Toss hits the first enemy only. Throw it from the side or behind minions' path so it doesn't get blocked.
- Earthquake has three pulses. Use it after your team is already in the fight so enemies can't just walk out.
Watch out for
- Slow, no dash: easy to kite
- Burst assassins can kill him before Bedrock kicks in