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Sol
the Lightbringer
Priestess of the sun. Heals and shields allies, blinds enemies, and turns team fights around.
The healer. Sol keeps her team alive, stuns divers and turns team fights around with one ultimate.

Abilities
P
Radiance PASSIVE
All of Sol's heals are 20% stronger.
Q
Radiant Burst
A burst of light at a spot: damages enemies and heals allies inside.
Damage 70 / 82 / 93 / 105 + 0.7× spirit power
Healing 60 / 70 / 80 / 90 + 0.6× spirit power
Each point +17% damage, +17% healing (max rank 4)
Cooldown 8sRadius 10Range 45
E
Guardian Light
Shield the ally hero nearest your cursor (or yourself) for 4s.
Shield 150 / 175 / 200 / 225 + 1.2× spirit power
Each point +17% shield, +0.67s duration (max rank 4)
Cooldown 12sDuration 4sRange 40
R
Blinding Flash
Flash of light around you: damages and stuns nearby enemies.
Damage 50 / 58 / 67 / 75 + 0.5× spirit power
Each point +17% damage, +0.1s stun (max rank 4)
Cooldown 12sStun 0.8sRadius 12
F
Sanctuary ULTIMATE
Heal every ally around you; they take 50% less damage for 4s. Enemies in the area are slowed for 4s.
Healing 250 / 280 / 310 + 2× spirit power
Each point +12% healing, +0.75s duration (max rank 3)
Unlocks at level 8 · ranks up at 11 and 14
Cooldown 70sSlow 40%Duration 4sRadius 22Damage reduction 50%
How to play Sol
Best laneBot (with a carry)
Ability pointsQ > E > R · F at 8 / 11 / 14
Combo
Q Radiant Burst on the fight (heals allies, damages enemies) → E Guardian Light on whoever is focused → R Blinding Flash if someone jumps you. F Sanctuary when your team is taking a lot of damage.
Tips
- Radiance makes all your heals 20% stronger. Healing power items stack very well on Sol.
- Radiant Burst heals and damages at the same time: aim it where both teams are fighting.
- Sanctuary halves damage for 4s. It wins fights if you use it as the enemy commits, not after your team is dead.
Watch out for
- Low damage
- Assassins who reach her first