Despair
A cloaked leader who commands bodies called Paths. Controls space with pushes and pulls and ends fights with one huge pull. His Paths die easily and a failed ultimate leaves him exposed.
Space control. Despair pushes and pulls the fight with his Paths and ends it with one huge gravity pull.

Abilities
Chakra Receivers PASSIVE
Ability hits pierce enemies with black rods: they're revealed for 6s and take 20% more damage from your Paths. Killing a Path breaks the links.
Shinra Tensei
A cone of repulsive force that knocks enemies back and deals damage.
Bansho Tenin
Pull the enemy nearest your cursor to you and stun them for 0.75s.
Summon Path
Summon the next Path in the cycle (8s, max 3): Asura fires missile bursts, Animal body-blocks and slows enemies by 40%, Preta blocks enemy projectiles and shields allies.
Chibaku Tensei ULTIMATE
A gravity sphere pulls enemies in and traps them in a satellite, dealing heavy damage. Their team can break it by attacking it. You're exhausted for 3s after.
How to play Despair
Combo
R Summon Path (Asura for damage, Animal to block, Preta to shield) → E Bansho Tenin to pull a target in and stun → Q Shinra Tensei to push everyone else away. F Chibaku Tensei on a group, then step back.
Tips
- Ability hits pierce enemies with rods: they're revealed and take 20% more damage from your Paths.
- Paths cycle Asura → Animal → Preta. Plan which one you need next before the fight.
- You're exhausted for 3s after Chibaku Tensei, and the enemy team can break the satellite. Use it when your team can protect you.
Watch out for
- Paths die easily
- A missed ultimate leaves him exposed for 3 seconds